These publications either reflect my current research goals in augmented and virtual reality, or they represent the sort of empirical methodologies that I hope to employ. I am also interested in perceptual and cognitive aspects of visualization.
J. Edward Swan II, Mark A. Livingston, Harvey S. Smallman, Joseph
L. Gabbard, Dennis Brown, Yohan Biallot, Simon J. Julier, Greg
S. Schmidt, Catherine Zanbaka, Deborah Hix, Lawrence Rosenblum,
A Matching Variability Technique for Quantifying Depth Perception in
Optical, See-Through Augmented Reality,
(in submission to) ACM Transactions on Perception.
J. Edward Swan II, Joseph L. Gabbard,
Survey of User-Based Experimentation in Augmented Reality,
(to appear in) Proceedings of 1st International Conference on Virtual
Reality, July 22-27, Las Vegas, Nevada, 2005.
Joseph L. Gabbard, J. Edward Swan II, Deborah Hix, Robert S. Schulman,
John Lucas, Divya Gupta,
An Empirical User-Based Study of Text Drawing
Styles and Outdoor Background Textures for Augmented Reality,
Technical Papers, IEEE Virtual Reality 2005, pages 11-18.
Mark A. Livingston, Catherine Zanbaka, J. Edward Swan II, Harvey
S. Smallman,
Objective Measures for the Effectiveness of Augmented Reality,
Poster Papers, IEEE Virtual Reality 2005, pages 287-288.
Deborah Hix, Joseph L. Gabbard, J. Edward Swan II, Mark A. Livingston,
Tobias H. Höllerer, Simon J. Julier, Yohan Baillot, Dennis Brown,
A Cost-Effective Usability Evaluation
Progression for Novel Interactive Systems,
Hawaii International Conference on System Sciences (HICSS-37), January
2004.
Mark A. Livingston, J. Edward Swan II, Joseph L. Gabbard, Tobias
H. Höllerer, Deborah Hix, Simon J. Julier, Yohan Baillot, Dennis
Brown,
Resolving Multiple Occluded Layers in Augmented Reality,
International Symposium on Mixed and Augmented Reality (ISMAR '03),
October 7-10, 2003, Tokyo, Japan, pages 56-65. Winner of a 2003 Naval
Research Laboratory Alan Berman Publication Award (In 2002, 30
such awards were given, out of 1104 NRL publications).
J. Edward Swan II, Joseph L. Gabbard, Deborah Hix, Robert
S. Schulman, Keun Pyo Kim,
A Comparative Study of User Performance in a Map-Based Virtual
Environment,
Technical Papers, IEEE Virtual Reality 2003, March 22-26, Los Angeles,
California: IEEE Computer Society, 2003, pages 259-266.
Joseph L. Gabbard, Deborah Hix, J. Edward Swan II,
User-Centered Design and Evaluation of Virtual Environments,
IEEE Computer Graphics and Applications, Volume 19, Number 6, November
/ December, 1999, pages 51-59.
Deborah Hix, J. Edward Swan II, Joseph L. Gabbard, Mike McGee,
Jim Durbin, Tony King,
User-Centered Design and Evaluation of a Real-Time Battlefield
Visualization Virtual Environment,
Proceedings IEEE Virtual Reality '99, March 13-17, Houston, Texas: IEEE
Computer Society Press, 1999, pages 96-103. Winner of the "Best
Paper" award at IEEE Virtual Reality '99.
Gary Perlman, J. Edward Swan II,
Relative Effects of Color-, Texture-, and Density-Coding on Visual
Search Performance and Subjective Preference,
Proceedings of the 38th Annual Meeting of the Human Factors and
Ergonomics Society, Santa Monica, California, HFES, October
1994, pages 235-239.
Gary Perlman, J. Edward Swan II,
Color versus Texture Coding to Improve Visual Search Performance,
Proceedings of the 37th Annual Meeting of the Human Factors and
Ergonomics Society, Santa Monica, California, HFES, October 1993,
pages 343-347.
Also appears in G. Perlman, G. K. Green, & M. S. Wogalter (Eds.),
Human Factors Perspectives on Human-Computer Interaction: Selections
from the Human Factors and Ergonomics Society Annual Meetings
1983-1994, Santa Monica, California, HFES, 1995.